The Larry Smith Invitational Rook Tournament
Tournament Regulations
2 Tournament Elements
2.1 Players
2.1.1 Individual Scoring
Each player competes for himself; there will be only one person to win the
Tournament. It is not necessary for players to select partners, since each
player will be assigned a different partner in each round. Whatever points
a player's team earns in a given round is added to his cumulative
score, which is used to decide the winner.
2.1.2 Number of Players
The number of players in the Tournament field must be an
exact multiple of four, since each concurrent Rook game requires four players.
At the start of the Tournament, the Scorekeeper will assess the number of
players who are present and determine if players need to be added to, or
removed from, the field. Players are asked when they sign up for the Tournament
if they would be willing to sit out or join in as needed. Based on this
information, the final field is assembled.
2.1.3 Commitment to Play
Once a player has started playing in the Tournament, he must be willing to
keep playing through all rounds until the Tournament is complete. If, for
some reason, a player cannot do so, it is his responsibility to arrange
beforehand for an alternate player to take his place.
2.2 Seedings
Each player will be assigned a seed value at the outset of the Tournament, using
the method described in Section 4.2 of these Regulations. The seedings will
be used to make initial team and table assignments, and to break ties when
necessary.
2.3 Teams
At the start of each round in the Tournament, the players will be paired off into
teams. The initial pairing will be based on the seedings; subsequent pairings
will be based on each player's current score in the tournament. The score earned
by each team in a given round will be added to the score of each player on that
team.
2.4 Tables
2.4.1 Table Assignments
Throughout the Tournament venue will be card playing tables, arranged in numerical
order, identified by an official Table Card. At the start of each round, pairs
of teams will be assigned to play each other at a specific numbered table.
2.4.2 Table Relocation
As the Tournament progresses, Tournament Officials may determine that the
numbering of the tables should be changed in order to accomodate the needs
of certain players (for example, in order to avoid making elderly players
walk upstairs to play). In such a case, the official Table Cards will be
moved to reflect the new numbering. Teams should always play at the table
that corresponds to their assigned table number.
2.5 Rounds
During each round, all players play Rook simultaneously according to their team
and table assignments.
The Tournament consists of a minimum of five rounds, each of which is limited to
twenty minutes or four hands, whichever comes first. Additional rounds
may be played as long as the Tournament concludes by 10:00pm.
2.6 Score Sheets
Each table will have a supply of official Score Sheets that teams should use to
keep score on as they play each round.
2.7 Officials
2.7.1 Scorekeeper
The Scorekeeper operates the computer-based scoring system. At the end of each
round, one player from each table should deliver its offical Score Sheet to the
Scorekeeper, who will key the results into the computer. After he has entered the
scores of every table, the Scorekeeper will use the computer to generate an updated
listing of every player's score, as well as team and table assignments for the
next round.
2.7.2 Timekeeper
The Timekeeper keeps track of the elapsed time of each round. No teams may
begin to play Rook until the Timekeeper has indicated that it is time to begin. The
Timekeeper also announces when then twenty minute time limit for each round has expired.
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